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    LAG SHOOTING/LEADING SHOTS

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    LAG SHOOTING/LEADING SHOTS Empty LAG SHOOTING/LEADING SHOTS

    Post  Guest 10th February 2009, 1:47 pm

    For those that are curious about LAG SHOOTING or LEADING SHOTS.

    HC it's not really needed,this is more for TDM.

    For a while I was one of those spray and pray guys. I read alot in the past about FPS (first person shooters)
    because I didn't have much experience playing them. Online is tough for many people because they feel a
    bit frustrated when they empty way too much ammo on another player only to die in the process.
    I am somewhat documenting my experience/learning curve in hopes that it helps someone/anyone.
    Not that some of you don't know this already obviously,just thought it would help someone out that wants to
    increase their kills a bit more and possibly save a little ammo.

    I'll start with leading shots since it's the lesser of the two in understanding.

    KEY: #=myself &=target *=shots fired

    If im running or moving to my right,and the target is at say a 45 degree angle to my left...

    _________________&


    ____________________# (moving >>>)

    I want to fire (in online feet) 2feet before the target...(or aim the dot 2feet before,and keep it there)

    ____________***&
    ______________**
    ________________*
    __________________*
    ___________________#(while moving>>>)
    As the crosshairs catch up with the target I center it on the target rather than before it.
    So basically im firing a line of ammo sleightly before the target until the motion of me running to the right
    makes my crosshairs line up on the target.

    _______***&______________**&______________*&___________&
    ________**_________________*_______________*____________*
    _________*__________________*_______________*____________*
    __________#___________________#_______________#___________# ( all the while im moving>>>)

    For LAG shooting,(when the connection is poor) It's alot sonner than that. But some ppl are so good at playing
    with bad LAG,to demonstrate it would be useless. I often jump out of really laggy games. It all depends on which
    way your opponent wants to move at the time you are going to fire. If he keeps to his line of movement then you
    can do the above^^^, but way earlier. It's almost like your firing at nothing,then suddenly someone dies.

    Hope this helps whoever? Just my thoughts on how it helps me in TDM. Being patient helps also,but thats another
    topic...lol
    stewie
    stewie
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    Number of posts : 424
    Age : 35
    Location : Killa Cali
    Registration date : 2009-01-19

    LAG SHOOTING/LEADING SHOTS Empty Re: LAG SHOOTING/LEADING SHOTS

    Post  stewie 11th February 2009, 6:52 pm

    I already understand lag shooting, because of MPH (metroid prime hunters) for the Nintendo Ds.

    Because the hand-held game is not as powerful as a system, almost ever game you have to do some lag shooting.

    So I brought that with me when i started seeing the lag in WaW

    thanks for explaing.



    ok this is the guy :afro:

    to lag shoot lead your shots

    here is the guy going left > :afro: so you lead your shots farther left of them

    :afro: * (shoot where the "*" is)
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    Post  Guest 13th February 2009, 12:45 pm

    Good info guys. will put it to good use.
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    Post  Guest 14th February 2009, 2:19 pm

    This is great info,especially for me.Thanks!
    stewie
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    Post  stewie 23rd February 2009, 2:12 pm

    I didn't know that a lot of people don't know about this, but I learned from playing mph (metroid prime hunters) on the Nintendo Ds, a weak handheld and sometimes the lag was truly bad.
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    Post  Guest 10th March 2009, 9:03 pm

    yea i realized this a while back and perfected lag shooting with my bolt action guns, i dont even need a scope no more. lol

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